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Additional Arts Resume Samples
Technical Artist Resume Samples
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0-5 years of experience
[company name] is an Albuquerque, NM based Media Company that contracts with other Albuquerque tech companies on projects such as web, video, and game development.
- Art lead for Oculus Rift and Leap Motion virtual reality project Starfighter VR. Built in Unity 3D using Maya for asset development (https://www.youtube.com/watch?v=-UHo6v2vuzY)
- Created concept and 3D creature assets for several Albuquerque game developers such as SP Entertainment and Longshot Studios
- Edited promotional videos and helped on production shoots for Explore Media 360 (VR Video Company)
0-5 years of experience
Used Adobe Creative Suite 5 software to correct and prepare client art files in order to ensure accurate offset, flexographic, and digital printing of price marking and brand identification tags, labels, and packaging for global retail and apparel
manufacturing companies such as: Fruit of the Loom, Russell Athletics, Nike, Reebok, Hanesbrands, VF, and The Gap.
- Researched, wrote, and maintained art department’s Standard Operating Procedures Manual to document and explain
- Used EskoArtwork Nexus and Artpro software to trap and step art files in order to output plates for local printing as well as create trapped certified PDF files for global printing.
- Conducted plant-wide audits of Forestry Stewardship Council procedures to ensure compliance and FSC
- Coordinated a company-wide health fair and multiple walking contests as member of the Wellness Team.
0-5 years of experience
Responsible for server maintenance and software installation, capacity planning, pipeline development and pipeline implementation.
- Developed and implemented a scalable, flexible production pipeline to accommodate multiple team members
- Created scripts with GUI front ends to reduce thousands of actions to less than ten actions
- Capacity planning for system growth based on annual budgets
0-5 years of experience
Responsible for training clients on Faceware software in Maya, 3ds Max, Softimage, and Motionbuilder.
- Quick reviews of client animations and rigs, and provide tips to improve results.
- Create demonstration material and tutorials, and participate in webinars and conference speaking.
- Develop and test new features for Faceware in several 3d packages using Python, MEL, MaxScript, and C++.
- Developed real-time facial solution for Motionbuilder, which identified user in camera view and ran facial movements in real-time on character(s).
0-5 years of experience
[company name] is an open-source Sandbox MMO, set in a metaverse of player-modded planets. Produced by Mark Kern, previously of fame for World of Warcraft and Blizzard’s franchises, we successfully secured seed-funding and developed a prototype to launch a Kickstarter campaign.
- Environment Technical Lead, designed / produced art assets and biome contents. Helped develop new techniques, pipelines, systems for detecting neighboring blocks in the world-matrix, and for generating modular 3D environment art from 2D pixel / heightmap data.
- Character Artist, taking rough sketches given by the Art Director to carry from pixel-orthographics to finish by Rigging/Animation with bones/keyframes/easing curves using in-house Flash tools developed by the Art Director.
- Sound direction / production / processing.
- Integration and scripting of behaviors for art and sound assets, utilizing .H and .JSON files in C.
- Recruitment/management of a team of a half-dozen art/level/audio contractors and interns.
6-10 years of experience
Manage small teams of artists while collaborating with architectural designers in multiple offices.
- Led visualization marketing campaigns that resulted in a 50% increase in visualization work and a 100% increase in animations.
- Successfully built and maintain client relationships in three countries and fifteen states with an on time and on budget track record.
- Established a company wide network of 3D artists to help alleviate overflow work from the Dallas visualization studio.
- Solely taking high pressure and fast past projects from concept to delivery while continually refining the visualizations as the architect’s story develops.
- Working on massive and complex architectural projects, optimizing BIM models to create renders, animations and realtime visualizations.
- High and low poly asset modeling including highly detailed and accurate medical equipment, furniture and vegetation utilizing NURBS, polygon, spline and patch based modeling techniques.
- Creating custom seamless textures and developing materials for interior and exterior visualizations.
6-10 years of experience
Production and color-separation of branded, college athletic, and professional league concept art.
- Assisted in training and support of Level 1 technical artists.
- Selected as a team leader in implementation of higher productivity initiative.
- Acted as intermediary between technical and design staffs in conjunction with management to provide better departmental communication.
0-5 years of experience
- Managed Unity3D assets for game prototype. Constructed terrain data and materials.
- Rigged all characters and interactive objects in Autodesk Maya.
- Solved various issues with imported animations and provided MEL tool scripts.
- Collaborated with artists and engineers, keeping assets synchronized with version control.
- Delivered content on schedule under short deadlines.
0-5 years of experience
Cars: Fast As Lightning & Spiderman Unlimited
- Developed all major in game shaders and optimized them for Mobile Devices in CGFX and GLSL.
- Worked closely with Design and Programing teams on the art pipeline for the projects.
- Improved the workflow and productivity of the art team in the NYC and NOLA studios with various art
- Supervised and trained an additional Technical Artist for the studio.
- Trained and Setup art team on creating art assets for [company name]’s proprietary engine.
- Rigged many Characters and Environmental Assets.
0-5 years of experience
- Created simple to complex illustrations for scientific, mathematical and medical textbooks.
- Promoted to Technical Artist/Illustrator within three months of employment.
- Won numerous bid proposals with illustrative designed samples.
- Met author’s deadlines, knowledge of color separations, proofreading and revisions.
0-5 years of experience
- Selected, edited, simplified, organized, and applied sizing specifications to in-house and licensed vector art files for Cricut cartridges, including Warner Bros, Nickelodeon, Disney, Sanrio artwork
- Created fonts and extra illustrations to fit cartridge’s existing style and themes
- Processed bitmap and vector files for Cricut Imagine cartridges
- Test-cut prototype cartridges for paper and cake materials
- Illustrated 3-D paper-folding instructions for several cartridges
- Prepared cartridge summary and packaging examples for Marketing team
- Applied sizing specifications to vector files for Cuttlebug embossing folders
0-5 years of experience
- Designed and constructed all ambient life in ‘Pirates’ using available art assets
- Integrated art assets with game content to create an interactive environment for players
- Designed and implemented missions for ‘Pirates’ from concept to final product
0-5 years of experience
- Developed and maintained all automation scripts and applications in C#, C++, Maxscript, Javascript.
- Identified inefficiencies in art integration pipeline and documented and implement changes.
- Developed C#.NET tool that enabled the animation department to quickly manage in-game mappings.
- Maintained proprietary C++ in-house tool to manage quests and meta-data for Warhammer Online.
- Developed over 40 3DS Max Maxscripts for different art and programming needs.
- Developed Photoshop scripts to automate image re-sizing, naming and large scale image processing.
- Created numerous smaller C# scripts to deal with file system and game engine deficiencies.
0-5 years of experience
- Lead the artistic front for new game concepts and designs. This included but not limited to concepts, modeling, and implementation.
- Problem solved device and software limitations by conducting alpha and beta testing methodologies.
- Created unique customized designs, art, and user interfaces alongside programmers and script writers.
- Designed company Logo.
0-5 years of experience
Responsible for the creating and implementation for game ready character models
- Created clean and proper UV sheets optimized for real time in-game experiences
- Created custom rigging and animation controls for real-time animation.
- Creation of 3D assets for MMO property 9Dragons also responsible for creating rigged and texture NPC characters
6-10 years of experience
Lead Character Artist in charge of model design and functionality according to overall game design
- Delivered game assets before contract deadlines
- Character modeler & texture artist for Pixar’s ‘Toy Story 3’
- Project Lead Character artist for ‘Bolt’ & ‘Meet the Robinsons’
- Marketing team member that won bid to develop future Pixar game products
- Designed numerous work-flow pipelines resulting in faster and more cost-effective game production
0-5 years of experience
Hired to created print production art and illustrations varying from technical ink drawings, cartoons to high-detailed computer illustrations. Worked with the pre-press department on quality assurance. Maintained look and feel of public relations collateral.
- Mechanical and Ink drawings for preprints
- Computer illustrations for internal advertising department
- Took initiative to develop my skills in 3D Modeling and Animation to take web development to the next level
- Worked with multiple designers to make their ads come to life
- Collaborated with the Internal Video/Audio Team to create internal motivational videos
- Developed a unique computer illustration style for preprint photography that was a one of a kind
0-5 years of experience
- Developed authoring tools to streamline the artist iteration/workflows from highly technical specifications
- Created highly realistic AAA caliber art content (vehicles, characters, buildings, props, terrains)
- Built PyMEL-Qt middleware APIs for Maya UI, greatly simplifying integration between core functionalities and front end
- Expedited QA feedback on visual design and system design through rapid prototyping
- Served art and programming teams while fully handling weekly task duties and deadlines
10+ years of experience
Processed incoming assignment, setting due date.
- Tracked assignment to ensure completion in accordance with established timelines.
- Reviewed submitted work for accuracy
- Processed completed works for customer delivery
0-5 years of experience
- Developed Tools to streamline content creation.
- Documented procedures and created training material for Confluence
- Assisted with Perforce training, Python training, Client Content Delivery training
- Tracked issues and in JIRA
- Technical support for casino machines and client game builds
- R&D Unity 3D engine capabilities working with VR on Google Cardboard, Oculus rift
- Optimized content delivery and translation saving 90 hours every 2 week production cycle
0-5 years of experience
- Designed and modeled character models and game levels based on concept art.
- Created character rigs and dynamic constraints for in game assets.
- Utilized Photoshop and Zbrush for texture mapping and normal mapping.
0-5 years of experience
Develop embroideries, screen prints, fabric and label design. Provide style illustration print patterns, woven patterns, and knit fabrics. Assist in apparel development including and color palette selection for Men’s, Young Men’s and Kids Divisions. Create in-house apparel displays.
- Developed Men’s brand identity for the launch of Cezani and Paradise Collection by Cezani.
- Design Manager for Parisian American Heart Association
- Art Manager for Parisian Human Resources Department special projects.
- Created in-store plan-o-grams and seasonal product layout for men’s and kid’s lines for visual representation of floor layout for buyers.
0-5 years of experience
- Worked with multiple teams and 3rd party companies in two production pipelines
- Lead a team of artists in creating game assets in two production pipelines
- Developed timeliness based on production deadlines
- Created spreadsheets to track character rigging progress
- Appraised Art Director of the progress of the Animation and Rigging teams
6-10 years of experience
Market research and consulting firm focused on “digital” product and service segments which provide connectivity in the home
- Authored and designed multiple publications, including Home Entertainment, Home Automation
- Designed artwork and illustrations, as well as trade show artwork and illustrations
- Worked with Michael Cogbill, President of InteliHome, to design architectural layouts for custom homes incorporating home automation technology
10+ years of experience
Designed and produced various communicative material
- Generated and managed specific ads for long time project every other month
- Working on deadline communicative material for mail and corporate clients
- Ability to set up 4 color projects as well as one color projects, press ready
- Designed art and copy layouts for direct mail advertising material
- Organized and managed accounts
- Troubleshooting PDFs and preflight PDF’s for press
- Generated professional crisp proofs for customers on Epson printer
0-5 years of experience
Project: Advance Platform: Research and Development Technical Artist
- Prototyping Art pipeline.
- Developing, Supporting tools for animation pipeline and a group of three animators
- Set up rigs in Maya and game-engine. Pushing & troubleshooting art assets in the game.
- Rigged models, wrote MEL scripts for expression driven rigs and game-code – C++ code
- Muscle Jiggle, Muscle Simulation Physics, Clothes.
0-5 years of experience
- Solved problems faced by PC game group about Unity5 Global Illumination system
- Developed Unity tool for artists to automatically set up Unity5 Global Illumination system
- Developed Unity tool for artists to automatically populate with an even distribution of Light Probes Group based on different terrain types
- Developed custom shaders for skybox, character and particle system in Unity5
- Set up lighting and camera effects for VR demo in Unity5
- Developed Unity tool and shader to create a virtual directional light based on Unity5 Light Probes Group to achieve better illumination
0-5 years of experience
Created rigging solutions and data pipelines for realistic deformation of characters in sports games. Built data pipelines to manage large amounts of models, skeletons, and deformation. Created face animation system and managed animation input for speech. Created visual effects for face rigging in the NBA, NHL, and MLB series of titles. Worked with motion capture teams to improve the animation pipeline.
- 2K Sports All Pro Football 2K8 – Technical Artist Face Animation, [company name]
- 2K Sports NBA 2K8, 2K9, 2K10 – Technical Artist, Face Rigging, [company name]
- 2K Sports NHL 2K9 – Technical Artist, [company name]
- 2K Sports MLB 2K9 – Technical Artist, [company name]
0-5 years of experience
- Managed integration of Virtual Reality HMD hardware in Unity3D engine
- Modeling, texture and rigging of assets for use in real-time rendering
- Scripting in C# for event management
- Utilized TortoiseSVN for version control of source code and other assets.
- Budgeted draw call and shader instructions for optimization
- Recording, retargeting and clean-up of motion capture data for facial/body animations
0-5 years of experience
- Created game engine scripts for designers to manipulate shaders
- Wrote node-based and Cg shaders for planetary environments
- Authored visual FX and particle systems