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Game Developer Resume Samples
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0-5 years of experience
Developed tools and applications to assist in the development of MechWarrior III
- Assisted team in development of 3D Engine
- Evaluated and recommended 3rd party 3D engine support
- Programmed in C / C++, DirectX and OpenGL
0-5 years of experience
- Was a member of the development team on an MMORPG video game project with over 2000 users.
- Began as a game moderator, and managed forum and social media platforms by answering questions and keeping players updated with the latest news and events.
- Eventually took on a greater role beginning in January 2014, and became one of the leaders on the project.
- Coded new features and debugged using JavaScript and Java to ensure that gameplay ran smoothly.
- Analyzed Facebook Insights, Google Analytics, and other data trends to successfully generate more traffic and broaden our outreach by 200%.
0-5 years of experience
Designed, prototyped, and implemented scalable, reliable game interfaces using Flash technologies for desktop and set top devices.
- Participated in the generation of game scripts and storyboards; solved complex technical problems and identified and addressed performance bottlenecks.
- Worked with the “WebTV” platform to bring gaming to users of Microsoft’s emerging (at the time) set-top technology.
- Designed video game engines for use on set-top entertainment systems.
0-5 years of experience
Coded daily in Flash Builder to create interactive features for events in Fantage children’s mmog.
- Developed skills in design patterns, xml, server protocols and online game programming, using Illustrator artwork, etc.
- Assisted in development of new ideas, analysis and design phase, and feasibility judgments.
- Developed own personal coding style and MVC pattern and learned to use homegrown API standards created by coworkers.
0-5 years of experience
Developed major client work, as well as in-house projects, web based games and services.
- JavaScript and Unity work in an agile SCRUM environment.
- Designed and balanced games including creation of design documentation for future titles.
- Participated in time estimations and sprint planning sessions.
- Participated in code reviews.
- Educated non-gaming staff on industry standards and culture.
- Supplementary QA when needed.
- Supplied content for company website.
0-5 years of experience
- Proofread and copy edited four books.
- Wrote two published role-playing game supplements and contributed to a dozen more.
- Collaborated on all books published for the line, offering guidance to fellow authors.
0-5 years of experience
Developed well-documented, scalable, and reusable code for Tempus Chronicle and Joe the Plumber games.
- Created full game engine to incorporate all specified and unspecified features in the games, including asset rendering, camera movement, dialogs, player actions, menu systems, statistics, and music integration.
- Integrated communication between cloud-based servers, web services, and front-end systems.
- Worked closely with creative director to design and execute new features and gameplay requirements.
- Reported team progress to management, other divisions, and outside organizations as needed.
0-5 years of experience
Experienced in C++ design patterns and software development
- Programmed games in Game Maker/ Unity/ UDK/ Microsoft Visual C++
- Created graphic designs, audio, and game play aspects
- Developed QA test plans to insure quality/functionality throughout lifecycle
0-5 years of experience
2D Puzzle game involving manipulations of geometric shapes.
- Simple data-driven design for level creation.
- Designed, implemented, and debugged entire code base.
- Delegated game art to graphic designer for production quality art.
0-5 years of experience
- Led development of numerous games, managing another designer, an artist and game testers.
- Learned and performed management and self-motivational duties required for being your own boss and being entirely responsible for your own success and paycheck.
- Reached out to media, game reviewers and press to promote games and company related news while also coding, creating art and promotional images, press releases, maintaining design documentation and marketing databases.
- Successfully ran a Kickstarter to raise money for development of an anti-bullying video game.
0-5 years of experience
Developed game play mechanics for Anachronism(TM), an Award-Winning strategy card/board game.
- Consulted on various aspects of the product development/design process.
- Assisted in the design and implementation of the Anachronism(TM) marketing plan.
- Worked with the Marketing department in attaining the History Channel license.
0-5 years of experience
- Efficiently worked with multiple remote clients
- Prepared and delivered assets under strict conditions and deadlines
- Provided consultations relating to asset production and development pipelines
0-5 years of experience
Used 3D Studio max to create and export realistic models for use in the Unity Engine
- Used Photoshop to create detailed textures for models
- Used CrazyBump to create normal maps for use on models
- Used the ARMA 2 development kit to create interactive training scenarios for security system operators in Afghanistan
- Trained surveillance operators from the U.S. and British military for immediate operations using both static scenarios and scenarios that I manipulated on the fly
0-5 years of experience
Software Engineer
- Produced a working alpha of a game.
- Have begun another video game project using the Unreal 4 engine.
- Code for Unreal is C++ with modified syntax, data is stored in JSON.
- Illustration: Pencil, Pen, Photoshop CS5, Comics, Concept Art, 2D video game art.
- 3D Models: Milkshape3D, some Blender, GTK Radiant for level design.
0-5 years of experience
Designed and produced complete database solutions with MySQL / PHP.
- Designed, deployed, hosted and administered multiple SharePoint 2012 servers, modified for business productivity.
- Consulted multi-million dollar corporations on all matters information technology related, often resulting in notable increases in productivity, savings and / or profits based on my recommendations and performances utilizing the Microsoft Business Productivity Network (Latest versions). (The Andromeda Network)
- Designed, programmed, tested and released multiple “Virtual Construction Site” projects for oil and gas companies utilizing Google Sketch Up, Autodesk 3DSMAX and Google Earth Pro.
- Designed, deployed and hosted various websites of various degrees of functionality.
- Designed, deployed, hosted and administered ARMA 3 / Virtual Battlefield Simulator server network. (The Medius Network)
- Designed, programmed, tested and released episodes 1-4 of the “Murphy’s Law” ARMA 3 community SP campaign.
- Designed, programmed, tested and released many notable ARMA 3 MP Episodes: “OPSG PMC Sandbox”, “Operation Stratis Gold”, “Imperialist Dictator”, “TMN Occupation Redux”, “Assaultis”, “Assaultis 2”, “TMN Eradication CTI” and various other lesser known scenarios.
- Designed and created various 3D Assets for community modifications in Autodesk 3DSMAX, and worked extensively inside PhysX to create in-game assets in CryEngine and BIS RV Engine 3.
0-5 years of experience
Use creativity to compose music that is fitting to the style of gameplay and scenario of our projects in order to draw in gamers and provide them with a memorable experience.
- Responsible for handling all sound effects and any audio related content during game development.
- Create JavaScript and C# scripts, using the Unity API, to perform functions involving game mechanics, physics, UI, mobile/other platform controls.
- Handle any necessary sound or script file conversions and editing.
- Create and design 3D and 2D digital art. This includes character and structural design and animation.
- Compile and test video games to document any bugs and provide feedback on improvable content in regards to gameplay, interface, and usability.
- Use creativity to create fictional characters, plots, structures, weapons, creatures, and settings for use in future game development.
0-5 years of experience
- Developed two android apps and six live wallpapers with Java and OpenGL in Eclipse
- Created nine android and iOS games using Unity3D and C#
- Monetized apps through ads, in-app-purchases, and sales
0-5 years of experience
- Primary responsibilities were to support legacy AS1 & AS2 Flash gambling type games for Europe.
- Programmed presentation layer and notification Popup Manager for client side errors for AS3 games utilizing IGT framework.
- Served as technical support interfacing with Hong Kong Team for presentation layer in China.
0-5 years of experience
- Integral to the design and development of the PC/console game “The Sun At Nightâ€, which was built using the XNA framework with a custom game engine.
- Involved in the design and implementation of numerous game systems including weapons, skills, quests and navigation.
- Developed new tools and features for the game engine to aid in level building and scripting.
- Worked on design and scripting for quests, dialogue and enemy encounters.
0-5 years of experience
Programming frameworks and gameplay elements for our mobile games. Providing help, insight, and critique of programmers on my team.
- Power Rangers Samurai Steel
- Animal Planet Wildlands
- Monsterology – Not released yet
0-5 years of experience
Create assets related to game development (3D models, textures, scenes, original scripts, and executable files).
- Manage a small team and direct efforts to utilize skills and meet aggressive deadlines.
- Regularly meet with clients and discuss their vision and time-table for the current project.
- Explore various types of AR/VR technologies through hands-on research and independent development.
- Concurrently serve on multiple teams, filling diverse roles on numerous projects.
0-5 years of experience
- Worked in Small teams with tight deadlines to produce innovative concepts.
- Created assets to work with motion capture and simulation based projects.
- Produced games to enhance the interactive learning experience of Canisius Science Camp and to aid in the recovery of patients at the Roswell Park Cancer Institute.
0-5 years of experience
- Development tasks in ‘Olive 3D virtual world’ , a video game styled interaction tool , to be used for training emergency first responders
- Added customized objects in 3D world, interaction with avatars, creating cool animations using particle effects, using C++ and xml schema as the development language
- Various GUI enhancements, giving a more presentable look. Added the feature of retaining the settings , even when tool is closed
- Added rain effects in the virtual world using particle effects. Developed the function to distribute it across many clients in C++
- Added a function by which trainer can control the health of trainee, by imparting damages to him.
6-10 years of experience
Developed Game applications in Java using Google’s Android SDK. Successfully tested and implemented these apps on a real device (dev phone 2).
- Utilized dynamic HTML, CSS, and JavaScript to create website to showcase development of projects.
- Utilized MySQL for data storage.
- Implemented a compiler/interpreter in JavaScript for the language C-Lesh, a highly dynamic, game programming language. (www.francoiscdev.com)
0-5 years of experience
Lead the effort in researching new technology and methods to improve product and work-flow pipeline.
- Responsible for designing and implementing proto-types of core game systems and controls using C# and UnityScript(Java).
- Design and implement proto-type in-game interactive advertising slots for game environment.
- Supervise game environment layout and development.
- Generate proto-type art and Character/AI assets/animations using Reallusion’s iClone.
- Design and implement proto-type in-game log-in/registration system.
0-5 years of experience
XNA (proficient)
- Design, programming, and production of XBLIG title: Mage Wars. – Flash (intermediate)
- Led 15-person agile game project in Unity 3D. – Photoshop (intermediate)
- Offering consultation services to video game developers on methodologies and best practices in – Premiere (intermediate)
- Maya/Motionbuilder (basic)
0-5 years of experience
Launched the videogame Geom for the Nintendo Wii U(TM) console.
- Brainstormed ideas and concepts to use in the game.
- Prepared daily checklists to measure progress and list any challenges that were encountered.
- Ran numerous tests of the game program to work out bugs and logic errors.
- Drew concept sketches for the interface design.
- Researched solutions for any problems or points of interest which included the aspects of programming, sound design and graphic design
0-5 years of experience
Founder and primary developer for the indie game engine Empeld
- Organize and assign tasks to a small dynamic team using Asana
- Host multiple repositories in git (Bitbucket/github) for various components of the game
- Maintain several application servers for the database, load balancer, www application, static
- Integrated with Amazon Simple Pay sales pipeline
- Leverage various analytics solutions (Optimizely, Google Analytics), along with Facebook/Twitter
0-5 years of experience
Develop video game prototypes for web with Unity3d/C#/JavaScript.
- Work with brand managers to develop game designs and project milestones.
- Arrange meetings with department leads to schedule internal tests and assign assets.
- Create placeholder assets for internal test rounds.
- Apply tests and collect feedback from internal testers.
- Communicate with project managers about the needs of the project
0-5 years of experience
- Worked to develop games and simulations that could be used in training or academic environment to teach various risk analysis concepts and techniques.
- Created a group simulation called Risk Lottery that focuses on risk retention and mitigation.
- Helped test other simulations such as Fault Tree Poker and Skirmish.
0-5 years of experience
E-Higher Learning
- Design and develop 2D interactive flash Question and Answer game
- Load questions, answers and points from external XML file.
- Store user name, track points and total score.
10+ years of experience
Art Asset Management/Legal liaison for copy write clearance
- Art asset design and implementation in Photoshop, 3D Studio Max using proprietary game engine
- Photogrammetry – object creation with Agisoft, Mudbox, Zbrush
- 2D and 3D work for titles: Grand Theft Auto 5, Max Payne III, and Bully.
0-5 years of experience
- Develop server-based slot games in Flash.
- Design AS2 and AS3 game engines as the foundation for future games to be built in.
- Consult with team members and advise on best practices.
- Provide toolsets for use in Windows and [company name]’s proprietary software environment.
0-5 years of experience
Designed and coded Flash-compatible games targeted for Online Web Portals
- User Interface conception and implementation for titles
- Responsible for promoting titles, gaining sponsorships and ad placement within apps
- Worked with an artist to ensure product had correct look and feel
- Multiple titles developed and self-published
0-5 years of experience
Work with team to implement game and server logic
- Write AI’s in Python, C++, Java and C#
- Communicate with Visualizer, Web Server and Arena teams
- Refactor code to improve efficiency and readability
- Test code for defects and report bugs to team
0-5 years of experience
- Lead the creation of company’s first role-playing game engine
- Utilize cloud-based technologies like HTML5, Canvas, JavaScript, and CSS to maximize product audience
- Develop playable game demo to attract potential investors
- Provide web administration on the grandschemegames.com domain, including our internal Atlassian (Jira, Confluence, Stash) sites.
0-5 years of experience
Developer on a video game prototype entitled Voyage.
- Worked as part of a team with artists, designers, musicians, directors, and other programmers.
- Developed complete game functionality and state machines with C# and the Unity Game Engine.
- Developed path tools, sprite sheet animation, and audio framework tools.
- Worked on project from concept to launch.
0-5 years of experience
- Design and develop small, accessible games, primarily for mobile platforms
- Developed and released High Five HERO! for iOS, Android, and FireOS
- Contract design, writing, and editing for a variety of clients, including Zig Zag Zoom and Phosphor Games.
0-5 years of experience
Independent Game Developer/Programmer/Sole Proprietor
- Develop video games for the Windows PC, Android Phone/Tablet, and NVIDIA Shield.
- Lead a team of three people responsible for level design and art.
- Interface with publishers and media to ensure widespread distribution.
0-5 years of experience
Game programming through Unity game engine
- Hand-coded buttons for mobile apps in C# and JavaScript
- Created levels and environments for games
- Created image logos for apps
- Game Graphic Design
- Tested quality and debugged code and applications
0-5 years of experience
- Asset modeling, UV unwrapping and texturing (Maya/Mudbox)
- Develop/Integrate player controller with animation (Mecanim/C#/Javascript)
- Game network development (unity/photon server)
0-5 years of experience
- Gameplay part of Pool Live Pro game
- Custom shader in AGAL, which renders balls with sub-pixel precision and anti-aliasing, thus at low speeds ball doesn’t jump by a whole pixel (which is really noticeable)
- Managed to port physics engine of old Pool by GameDesire with CrossBridge compiler
- I served as a Scrum Master in one of the teams (PSM-I certificate)
- Tool for sprite sheet compression which performs much better than standard methods
- Gameplay of Last Temple game
- Clever graphics engine which is able to switch from Starling to DisplayList at run time while maintaining decent performance. That also meant writing Starling renderer for Flint particles
- I also made translations into Russian for both games and managed process of integrating them with Russian social networks
Game Developer Duties and Responsibilities
Game developers work in a variety of organizations. Specific duties and responsibilities may vary, but there are several core tasks associated with the job, including:
Plan Game Projects After receiving the game’s specifications and feature requests, game developers plan its storyline, characters, environment, activities, scoring, and progression. They break the project down into smaller parts for the team to handle, create schedules with estimated timelines, set milestones, and create prototypes.
Design Games Often coordinating with dedicated visual designers, game developers use computer applications to make 2D and 3D models of game assets, including scenery and characters. They also create graphics for game art and maps. This includes animating the characters and designing any virtual reality environments used.
Write Code Using programming languages suitable for the game’s target platform, game developers write the code that implements the game’s logic and allows the player to interact with the game world and its characters. This often involves having responsibility for specific parts of the code or game features and working with other developers to make the final product.
Test and Debug Games Testing and debugging occur during the development process and after the game ships to players. Game developers use their eye for detail and automated testing tools to check for broken features and functionality, inspect their code for errors as they write it, and handle requests to fix performance and reliability issues.
Maintain Game Projects After production, game developers continue to handle new feature requests and make improvements to the game. This can include producing add-ons and game packs, making updates that introduce new levels and characters, and adding online gameplay functionality.
Game Developer Skills and Qualifications
Game developers need creativity, artistic ability, and technical skills to make interesting games that look and run well. Employers often require them to have a bachelor’s degree in a computer science field and up to five years of experience in game programming, game design, or software development. Strong candidates usually also possess these skills:
- 2D and 3D design – while game designers sometimes help create designs for them, game developers still often work with 2D and 3D design tools to create game assets and implement existing assets into the game
- Programming – depending on the game’s intended platform, game developers write code in Java, C+, C++, Python, Swift, JavaScript, or other programming languages
- Analytical thinking – game developers analyze the requirements their employers give them to determine how to implement designs and write code for a functional game
- Problem-solving skills – they need to think critically to solve problems when debugging problematic game code, optimizing game performance, and turning their design ideas into code
- Organization skills – collaborating with game designers and other developers to complete projects successfully and on time requires an organized person
Game Developer Education and Training
Game developers often complete a bachelor’s degree in game development, computer science, or game design. These majors share courses in programming languages, algorithms, software engineering, graphics, data structures, and mathematics. Game-focused programs include specialized training in 2D and 3D modeling, animation, game design theory, game engines, and game production. Following up with a related master’s degree can help game developers stand out and potentially advance to lead developer positions with experience.
Game Developer Salary and Outlook
Game developers, classified as applications software developers by the Bureau of Labor Statistics (BLS), earn a median annual wage of around $101,800. The 10th percentile of game developers make about $59,900 a year, and the highest earners receive over $160,100. Game developers working full-time jobs receive benefits that include medical, vision, and dental coverage; 401(k) and profit-sharing programs; and paid holidays and vacations. According to the BLS, the game development occupation will see very quick growth of 31 percent through 2026. While opportunities exist in console and computer game development, demand for mobile games particularly drives growth for developers. Proficiency in several game development tools and programming languages enhances prospects for game developers.
Helpful Resources
Interested in starting a career as a game developer? We’ve collected these helpful resources to get you on your way:
International Association of Game Developers – the IGDA offers game developers worldwide opportunities to develop their careers with education, online and local communities, job fairs, and access to experts in the field. Members also receive newsletters, discounts on industry software and events, and help with the job search process
Level Up! The Guide to Great Video Game Design – author and game designer Scott Rogers has designed games for publishers like Sony, Namco, and Capcom. His guide introduces readers to the game industry and offers advice on brainstorming story ideas, developing characters, designing gameplay elements, developing game mechanics, selecting music, and more
GameDev.net – this online community features an active forum where game developers can get help with technical issues, receive feedback on their projects, and share ideas. Other features include a job board, a chatroom, news updates, and a project gallery
Sams Teach Yourself Unity 2018 Game Development in 24 Hours – designed to take 24 one-hour sessions to complete, this visually rich guide by Unity employee Mike Geig teaches the basics of developing multiplatform games. It also includes practice exercises and game projects