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Additional Arts Resume Samples
3D Artist Resume Samples
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0-5 years of experience
Selected from a highly competitive field of applicants to work with a university professor on an educational Xbox game.
- Created 2D concepts, 3D environment & character models with rigs, textures and animations.
- Managed art and technical development. Lead art team and oversaw all artistic progress.
- Consistently met high standards pertaining to work quality, timeliness and contributing creative ideas to game development.
0-5 years of experience
Create, and develop advertisement and marketing designs on web, print media, and video animations
- Designed advertisement illustrations, banners, posters, logos, etc.
- Developed 3D models and animations for web marketing
- Created mockups of projects as preliminary visual examples of the final product
- Developed web advertisement animated videos
- Prepared campaign presentations
0-5 years of experience
- With a team, modeled 3D assets to recreate an underwater excavation site.
- Created an underwater environment, helped to recreate an excavation site for a shipwreck
- General animation work for virtual tour creation.
0-5 years of experience
Incorporated client’s vision from concept to product release
- Led and managed a team of five artists and programmers
- Designed, developed, and implemented game play mechanics, user interface, monetization system for both the Android and iOS market
- Responsible for documentation and pitch presentations
0-5 years of experience
- Responsible for the Interior Scenes and 3D assets for an iPad hidden object mystery game
- Created art tutorials on Unity3D and built a demo for “Workshop” learning program.
- Developed a learning game on the Kinect using Unity 3D
0-5 years of experience
- Created original 3D models and textures based upon concept designs and sketches for assets used in a Half-Life 2 modification titled “Mindworld”
- Exported artwork for use in Source engine
- Collaborated and networked with other 3D Artists to complete finalized compositions through an online forum
0-5 years of experience
- As the sole artist on team, concepted, modeled and textured 50+ environment assets and only character asset.
- Designed the app icon and menu screen art as well as Facebook banner ads.
- User reviews overwhelmingly credited the art style and creature design as their reason for purchasing.
- Featured twice in App Store ‘best of’ categories; ‘Best New Games’ in 2013 and ‘Scariest Games’ in 2014.
0-5 years of experience
Creation of assets for Kia interactive website and print including hero shots and animations
- Lighting and rendering using Vray, Mental Ray
- Additional modeling in Maya on scanned meshes when needed
- Creation of external environments in 3D using Maya
- Compositing of passes in Nuke and After Effects
- Graphics and 2D design work including decals, texture maps and wed graphics
- Managing multiple 3D and 2D tasks including data prep and mesh adjustment when needed
0-5 years of experience
- Solely responsible for the completion of multiple design packets containing 20 to 50 models ahead of company deadlines, resulting in the successful creation of two major games for nFusion
- Responsible for the creation, unwrapping and texturing of various 3D assets including game props and background objects, resulting in the submission of a new title to Apple
- Interpreted object references and transformed them into On-model objects
- Collaborated with studio lead artists, producers, designers and the creative director as a 3D artist; modeling and texturing objects resulting in the creation of an unannounced Jim Henson Title, “Ember”, and “Gnomes”
- Play tester for games close to release; responsible for bug and glitch detection; recording and reporting to designers and programmers for validation
0-5 years of experience
- Modelled/animated 100s of 3d assets for Facebook title “Mini Putt Park”
- Created official launch trailer for “Mini Putt Park”
- Illustrated game assets for iPhone title “Kaboodlepop”
- Created eight interstitial videos for iPhone title “Sci Fi Heroes”
- Created trailer for iPhone/Android title “Legends of Loot”
0-5 years of experience
Helped to create props and key assets in gameplay
- Worked with art team to get overall feel of game, and have consistency in art style
- Assisted in helping design decisions on art assets
- Maintained a consistent work flow through out project time
0-5 years of experience
Animated stories explaining the transfer of data packets through a network.
- Modeled characters and objects necessary for story.
- Created textures using Photoshop.
- Drew storyboards to organize team, maintaining continuity between scenes.
0-5 years of experience
- Created 3d assets that were shipped with the game Dota 2
- Learned proprietary software and 3rd party plug-ins
- Engaged with community to modify designs
0-5 years of experience
- Promoted from 3D modeling to the elite modeling Maya team within 6 months of being hired.
- Fixing QA issues with a targeted day goal for each city deadline.
- Appointed to create a better pipeline for training and create documents for new QA hires for Wiki.
- Tested software for IOS apple devices with documentation for QA department.
0-5 years of experience
Visualization for different international firms. Made a great number of 3d
renderings of architectural projects.
- Worked on “Wolfhound” movie as 3d rendering/compositing artist. Wrote
- Texturing, lighting, rendering and compositing for print and televised ad campaigns.
- Participated in several competitions and projects.
6-10 years of experience
Work as Unity3D lead to develop projects within our team, as well as coordinate information and material with subject matter experts and
instructional designers.
- Work with project managers and collaborate with outside companies to create Unity3D proposal simulations for prospect clients.
- Develop 3D graphics and animations for numerous clients including GM, The
- Develop and lead my team of artists and programmers to create high level
- Work with new technologies to expand our company with new and innovative
0-5 years of experience
- Skilled in creating detailed high-poly concept works in Zbrush.
- Retopologize high-poly models into low-poly 3D models through 3D coat.
- Utilized 3ds Max to bake textures and unwrap the UVWs.
- Painted custom texture in Photoshop.
- Designing the Graphic User Interface for the game and website.
0-5 years of experience
Create 2D and 3D visual elements for real time flight simulation.
- Track and maintain progress for visual elements on assigned projects.
- Assist and train new 3D artists on software used in flight simulation.
- Supervise and direct teams of up to 24 members on assigned tasks.
- Create and implement streamline processes.
0-5 years of experience
Model and texture 3D environment assets and implement them into the Unity engine
- Create 2D assets for the user interface and level environments
- Adapt to multiple art styles dictated by the changing direction of the game
- Work closely and cooperatively with the art, design, and programming team to ensure
0-5 years of experience
- Specialized in 3D [company name] modeling, facial rigging and lip-syncing
- Created 3D models of sets and props for multiple animated TV series
- Participated in the design of 3D of human and cartoon [company name]s
0-5 years of experience
Hi and Low-res 3D vehicle modeling using Maya
- Shading and Lighting of models and backgrounds done in Maya
- Created props with 3DS Max for easy conversion
- Textured 3D models using Photoshop
0-5 years of experience
Complete assigned tasks ranging from photo shoots for stop motion sequences.
- Create various graphics for print, web and commercial advertising.
- Create mock up 3d assets for post-production layouts and animations.
- Assist in general office administrative and troubleshooting duties
- Coordinate with team members for concept implementation projects.
0-5 years of experience
Hard Surface Modeling for low and high resolution asset needs
- Texturing and Uving assets for rendering
- Rendering assets with Mental Ray and V-Ray
- Sculpting detail in Zbrush for use of Normal/Spec/Diffuse maps for low resolution assets.
- Hard Surface Rigging for Mechanical Assets in 3ds Max
10+ years of experience
Liaising with clients and developing animation from their concepts.
- Learned the importance of understanding my customers.
- Creating storyboards that depict the script, narrative and concept drawings of characters and environment backgrounds.
- Worked close in concept with the customer to satisfy the need and concern.
- Working on every stage of the CGI process from modeling, texturing, rigging, lighting, shading, animating, particles and compositing.
- Adept at learning new methods and current pipelines with swiftness and ease.
0-5 years of experience
Creating complex videos/ promos, 3D assets for games using Autodesk Maya. Storytelling, designing, modeling, texturing, rigging, lighting, effects, animation and compositing. Research, develop and implement new workflows for the pipeline, assist and mentor team.
- Have a critical eye for the timing, animation, effects.
- Expertise in Modeling, Unwrapping, Texturing, Particles, Fluid simulation, Lighting,
- Pro-active work ethic in response to achieving the deadline and art needs.
6-10 years of experience
- Convert building floor plans to precision scale 3D models
- Create 3D models of casino objects to the precise scale of their brand-name counterparts
- Create material mapping based on customer specs and/or site photography if available
- Collaborate with other contract artists to ensure all deliverables are complete,
0-5 years of experience
- Was tasked to clean up a 3D asset along with UV maps and textures.
- Organized files for project.
- Tasked with communication and keeping project in line.
0-5 years of experience
Realistic High Poly Hard Surface Modeling of a Commercial Helicopter
(close ups and mid-range shots)
- Create high quality texture maps, including supporting maps (specular, bump,
- Shader optimization and Test
- Modeling of a variety of elements required for multiple shots
0-5 years of experience
Created 3D Models of hand drawn sketches, AutoCAD plans, Etc.
- Creates atmosphere by arranging and animating vehicles, trees, people, and various other forms of entourage in the scene
- Generates textures and lights using V-Ray
- Utilized Photoshop to place photo-people into renderings and made various adjustments to color or objects
0-5 years of experience
- 3d Character dance animation for [company name] using Autodesk MAYA & Motion Builder
- Concept design for character development using Sketchbook Pro
- 3d renderings using Cinema 4d and MAYA for client and church community
0-5 years of experience
- 3D artist and animator. I am responsible for designing and creating levels and creatures that inhabit them.
- Project Manager. I currently oversee the production of our latest title and make sure deadlines are met on time.
- Video Editor. Creating and editing cut scene videos. From animation to video editing.
0-5 years of experience
- Art Lead on straight to DVD film project
- In charge of making sure assets are complete and ready for production, Giving assets to artists to complete. Over viewing the project.
- Hard-surface models / Character Models (Low to moderate Resolution Models)
3D Artist Duties and Responsibilities
The type of organization a 3D artist works for will determine the exact duties and tasks they carry out each day. Based on job listings we analyzed, a 3D artist’s duties typically involve:
Creating Graphics and Animations A key part of working as a 3D artist is creating graphics, effects, or animations using computer programs and editing software. This includes working with a team of animators and other artists to work on movies, games, or visual effects.
Research Upcoming Projects 3D artists research upcoming projects to help find new ways to create designs or animations. This sometimes includes developing storyboards to map out how scenes will look.
Conceptualize Designs In the initial stages of a project, 3D artists help conceptualize ideas and processes to come up with the best plan of action. This is especially the case if a 3D artist specializes in a particular area of 3D effects and their expertise is crucial to the project’s success.
Edit Effects After Feedback 3D artists receive feedback from directors, game designers, clients, or other animators, and edit animations or effects based on these comments or suggestions. Larger projects will often go through many iterations before the final design is approved.
Meet with Clients Part of a 3D artist’s role is meeting with clients, designers, or directors to review projects and deadlines and agree on development timelines. These meetings may involve collaborating on design ideas and coming up with new suggestions for improving a project.
3D Artist Skills and Qualifications
3D artists should have an aptitude for art and creativity, be skilled in using different and emerging computer software, and be equally comfortable working independently as well as part of a larger team. Typically, employers will require a bachelor’s degree in art or computer graphics, a portfolio, and the following abilities:
- Artistic skills – 3D artists need a talent for art and a strong understanding of color, texture, and light, and how these elements work together
- Time management – when working on projects with tight deadlines, the ability to prioritize tasks is essential to a 3D artist’s job
- Computer skills – using computer software and editing programs is a key part of this role. 3D artists need strong computer skills and must stay on top of the latest technologies and techniques to remain an asset to employers
- Teamwork – 3D artists should have a collaborative personality and be able to work with other members of the team, such as designers or developers
- Creativity – a creative mindset is essential to being a successful 3D artist. This job requires brainstorming new ideas on a regular basis and strategizing ways to stand out from the competition
3D Artist Education and Training
The minimum requirement to become a 3D artist is a bachelor’s degree in fine art, computer graphics, or a multimedia field, and some students might specialize in subjects such as game design or interactive media. A good portfolio and technical skills are also a must. Many people in this field hone their skills and enhance their portfolios through self-study. 3D artists need great artistic skills and must be fluent in the latest creative software and hardware (such as light boards).
3D Artist Salary and Outlook
The median annual salary for 3D artists is nearly $52,000. 3D artists in the 10th percentile earn around $35,000 annually, while the highest paid earn close to $86,000 a year. Depending on the company, bonus structures and profit-sharing opportunities may be available and could amount to as much as $10,000. Experience and location have an impact on the pay available for this role, and some employers offer health benefits as part of the remuneration package. The Bureau of Labor Statistics predicts that this sector will grow 8 percent through 2026.
Helpful Resources
We’ve collected some of the best resources to help you develop a successful career as a 3D artist:
Photoshop for 3D Artists – Photoshop remains a key tool for 3D artists, and here top professionals share their tips and techniques for working in the 3D industry, from initial concept stages to post-production
Anatomy for 3D Artists: The Essential Guide for CG Professionals – an essential guide for anyone working in the industry, this book is filled with everything an aspiring 3D artist needs to know to recreate the human body in 3D
3D Artist – a well-respected source of inspiration for any aspiring 3D artist and those already working in the industry, this site features industry coverage, guides, and a strong community of professionals
Blender Guru – here you’ll find a handy collection of tutorials, articles, and podcasts that highlight tips and tricks for using Blender software