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Game Tester Resume Samples
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0-5 years of experience
Assigned as a lead Game Tester responsible for overseeing quality-assurance testing and teams for client software and systems development projects.
- Supervised and managed the work schedules for more than twenty-five employees.
- Counseled staff monthly on job performance improvement and career development
- Performed system, unit performance, load regression stress and data interface testing.
- Developed test plans/scripts while quickly discovering and reporting game defects.
- Ensured that all test plans were completed according to designated deadlines.
- Participates in product design reviews to provide input on functional requirements, product designs, schedules or potential problems.
0-5 years of experience
Assisted in day to day testing of the golf franchise Tiger Woods PGA Tour ’07 on Playstation 2 and 3, Xbox and Xbox 360, and Wii; tracking service issues from beginning up to its release.
- Performed daily client performance testing and tracking of results and status tracking of client integrations.
- Found and reported issues/bugs/inconsistencies, providing detailed information if necessary.
- Verified resolution of issues through the end of the testing process.
- Selected as one of the 15 out of 100 Contractors to be hired full-time at EA.
0-5 years of experience
Gained experience playing and testing all genres of games by both indie and major developers, including action, adventure, shooters, puzzle, education, RPGs, and more.
- Was responsible for testing and certifying all 1st and 3rd party games before they were released on the Wii U, Wii, Nintendo 3DS, and Nintendo DS.
- Wrote up bugs and guideline failures, using technical writing expertise to aid developers in fixing their games.
- Developed and designed the framework for an internal wiki site to help train new Lotcheck employees and to unify global testing processes. The Wiki site is used by [company name], Japan, and Europe.
- Acted as a member of a small Review Team that was responsible for reviewing the guidelines against which we test and sending our feedback to NCL in Japan. Our reviews would call out grammar errors, improper test methods, unnecessary guidelines, and more.
0-5 years of experience
Worked full time at [company name] Game Studios on the day shift
- Part of the Infantry test team for Forza 4
- Served on the Gameplay test team & the UI test team while on the project
- Personally coordinated tests with Turn10 development team & gained experience with a variety of testing software
- Ran test cases, developed repro. steps for bugs, reported bugs through utilization of multiple forms of development software
0-5 years of experience
- Collaborated with a teams of approximately 10 – 20 other testers to locate and report bugs primarily using JIRA tracking software
- Ensured timely shipment of “Age of Empires Online,†“Kinect Disneyland Adventures,†and “RAAM’s Shadow,†downloadable content (DLC) for “Gears of War 3.â€
- Recognized in credits as a tester under “Age of Empires Online ‘Infantry’†http://ageofempiresonline.com/credits_aoeo/
0-5 years of experience
Assured the proper functionality and implementation of Flash, Facebook, and Mobile games on the Adult Swim Games page, iTunes App Store and Android Marketplace.
- Recorded and tracked bugs and suggestions using Basecamp, Devtrack, and Mantis to communicate with game developers, and producers.
- Collected and analyzed feedback from the games on the iTunes and Android app store, as well as the sales and trends in iTunes Connect for a weekly Mobile Analytic Report.
- Pulled crash logs from the iTunes Connect page every week, and separated the new issues from the old ones to send them to the developers in a weekly report.
- Debugged the Console feed in Xcode, and communicated the crash details to the developers.
0-5 years of experience
Have a vast knowledge of various Nintendo gaming platforms and its video games. Also have an understanding of the pre-release process for a video game.
- Identified bugs, freezes and glitches in different levels of games.
- Tested gaming device and ensured it works after extended periods of use.
- Provide detailed reports of bug findings.
- Reported missing graphics in the game animation and level designs.
0-5 years of experience
- Tested BREW and J2ME applications and analyzed the game’s performance against the desired intent.
- Executed detailed test plans, identified problems and suggested improvements to improve the quality of the application.
- Generated concise written reports that detail the findings of the discrepancies found during testing and entered findings into a bug tracking system.
- Provided daily test results and verified bug fixes.
0-5 years of experience
- Provided extensive customer relationship with team members involved in the product development
- Performed software testing process for quality control of video games
- Liaison between the software developer and marketing team providing input
- Discovered and documented software defects/ bugs
- Submitted reports on discrepancies onto a database
- Maintained ongoing communication with all members of the development team
0-5 years of experience
Vigorously tested video game consoles, their accessories, and games for errors.
- Strengthened ability to finish tasks in a timely manner while preserving quality
- Worked well with others to effectively complete assignments
- Wrote concise explanations of errors
0-5 years of experience
Lead team ranging from 4-10 testers.
- Logged defects and made recommendations to address defects.
- Documented and worked to resolve all problems.
- Retested software corrections to ensure problems were resolved.
- Conducted performance and scalability testing.
- Supported and trained customer service after product release.
0-5 years of experience
Learned and execute a variety of complex test cases, both as part of a group and on my own
- Attention to detail and efficiency key to on time, and often early completion of test cases
- Take orders from a diverse list of tester leads, often one or two on any given day
- Entrusted with sensitive information of entities contracted to (NDA)
0-5 years of experience
Collaborated with a team lead and fellow team members to find issues in the coding, graphics, or playability in the Multiplayer portion of the title.
- Collaborated with Developers and Producers with the Multiplayer team to capture in game footage to be used for commercial and media purposes.
- Was responsible for quality control of environmental art aspects for a specific level.
- Was a member of the Multiplayer team that contributed to media and user events to promote the title.
- Worked closely with developers to diagnose and resolve issues in the title.
0-5 years of experience
Tested and wrote roughly 500 defects for games titled: “Warhawk”, “Formula 1/F1”, “Folklore”, and “MLB: The Show 2008”
- Participated in extensive Playstation network testing focused on Multiplayer issues
- Extensive localization testing including various languages
- Completed multiple TRC Compliance test cases and other similar documentation
- Worked on two titles (Warhawk, Folklore) through the complete testing cycle from alpha to final build
- Communication and developer collaboration were an important aspect of this job
0-5 years of experience
Tested within the Hardware and Functional Departments to discover and pinpoint numerous console, game, and application issues that negatively affect the user’s experience
- Test case cycles and ad-hoc testing on single-player and multiplayer games and applications
- Proven strong work ethic and self-motivation to deliver high-quality results
- Clear and concise bug reporting – exceptional written and verbal communication required
- Assisted new testers with proper testing procedures
- Test plan documentation and ad-hoc testing for bugs and glitches in Call of Duty 2 and other titles for the Xbox 360, Playstation 2 and Gamecube
0-5 years of experience
Identify programming problems, conceive corresponding solutions, and verify corrections
- Record database information, complete checklists, and direct multiplayer test sessions.
- Received 1 of only 3 available promotions, and offered a prestigious position in Boston.
- Located severe bugs in 5 separate titles, saving thousands by avoiding failed submissions.
0-5 years of experience
Tested games before deployment and updates.
- Identified issues and flaws within the game.
- Provided technical support in monitoring online games.
- Monitored networking and game functionality.
0-5 years of experience
- Constantly moderated online users and hosted in-world game events on multiple titles (20 total)
- Continuously reported the working status of game servers through ticket system: stability, reboots
- Tested and reported patches pre/post release on staging and production servers: glitches and bugs
- Provided feedback to game developers about future and current content
0-5 years of experience
Projects include, but not limited to: Worked on over 16 different published Titles over a variety of genres including Rayman 3, Rainbow Six Lockdown, Derek Jeter Baseball 2005, Mission Impossible 3, Lumines, the Asphalt Urban GT series, and more.
Summary: Game developer for mobile games, worked on new developments as well as porting existing titles to new platforms. Worked on numerous high profile titles. Began as a tester under a 3 month contract, later promoted to full-time Game Developer.
- Self-taught mobile development to get the position; ended up porting dozens of titles to hundreds of platforms.
- Caught significant content issues in a game, preventing potentially seriously offensive, adult content from having been in a game aimed at teen girls
- Started weekly “Lunch gaming sessions”; group grew to include multiple departments and increased morale and communication within the office.
- Self-taught J2ME and coded Tetris-like demo within two weeks to get the programmer position.
0-5 years of experience
Handled heavy phones with a high customer volume and fast turnover rate.
- Provided technical support for all EA titles & affiliates running on the English
- Created and updated customer information within Scopus CRM.
- Research new arising issues with games and created step by step solutions to these issues so they may be posted on EA’s external website and to other reps in the department.
- Create presentations for department meetings of EA titles to further broaden the base of product knowledge in the Customer Support Department.
- Answer emails providing technical support for online users.
0-5 years of experience
Focused on testing applications made for iOS.
- Moving forward to original creations.
- Worked with a world-class company with a great marketplace reputation.
- On-going learning and growth with our local & foreign management teams.
- Communicates with the Team and reports to the Team Lead.
- Assisted and helped in identifying bugs in the game.
- Executed and documented results of test cases.
- Conducted and performed extensive testing of assigned applications and documenting bugs.
- Distinguished and identified issues in the game that lead to errors and crashes.
- Submit applications that meet Apple requirements.
0-5 years of experience
Completed test cases and ad-hoc testing on single-player and multiplayer games and applications in different languages
- Clear and concise bug reporting – exceptional written and verbal communication was required
- Assisted new testers with proper testing procedures
- Thorough test plan documentation and ad-hoc testing for bugs and glitches in Call of Duty 2 and other titles for the Xbox 360, Playstation 2 and Gamecube
0-5 years of experience
Testing games for various errors.
- Organized and maintained the filing system.
- Performed duties as assigned including data entry.
- Maintained inventory.
0-5 years of experience
Evaluate pre-released game software for program defects, compliance, standards and ease of use.
- Document test findings in bug tracking database.
- Verify all aspects of a game to clients’ high quality standards.
- Perform regression testing and verify claimed bug fixes.
- Communicate effectively with internal production and external development teams.
- Testing performed on multiple platforms including, Xbox 360, Playstation 3, iOS devices, and Nintendo 3ds.
0-5 years of experience
- Tested several online games; provided detailed glitch reports
- Produced a pixel background for a published online multiplayer volleyball game, as well as a lobby design
- Produced several buttons in Flash for several online MTV games
0-5 years of experience
Tested various console games (xbox 360, PS3, Wii)
- Ensured the developer received objective and concise descriptions of game bugs/issues
- Followed lead instructions
- Adapted to game testing plan changes
0-5 years of experience
- Tester of localized Italian version of Xbox game Halo 2
- Performed primarily localization, functional, and regression testing
- Reported language and code defect bugs using Raid internal Microsoft tool
- Collaborated with overseas localizers to find more appropriate translations of difficult-to-translate English text (e.g. cultural specific jokes)
0-5 years of experience
Shipped Titles: Guitar Hero: World Tour (Xbox 360, PS3, Wii), Guitar Hero: Metallica (Xbox 360, PS3, Wii), Guitar Hero 5 (Xbox 360, PS3, Wii), Band Hero: (Xbox 360, PS3, Wii), Guitar Hero Warriors of Rock (Xbox 360, PS3, Wii)
- Experience Testing on Xbox 360, PS3 and Wii
- Reported bugs using Devtrack
- Completed “Sweeps” using Devtest
- Proficient using Xbox 360 and PS3 development tools
0-5 years of experience
Six years of software/game testing as a contractor
- Served as video game tester for well-known companies and upheld agreements of confidentiality
- Tested games and identified defects by paying close attention to quality, entertainment, visual appeal, sound, environment, challenge level, and overall functionality
- Troubleshooted software and hardware issues on multiple platforms
0-5 years of experience
Verified products were of sufficient quality prior to their being released into the market
- Developed determination by maintaining the high degree of vigilance necessary to properly and continuously assess products
- Proficiency in MS Excel, MS Word, and MS PowerPoint
- Fluent in English and Spanish
- Versed in medical terminology
0-5 years of experience
Verified products were of sufficient quality prior to their being released into the market
- Developed determination by maintaining the high degree of vigilance necessary to properly and continuously assess products
- Proficiency in MS Excel, MS Word, and MS PowerPoint
- Fluent in English and Spanish
- Versed in medical terminology
0-5 years of experience
- Tested any and all aspects of video games during the developement process (Madden ’08, Nascar ’08, Tiger Woods PGA Tour ’08).
- Kept accurate records of any problems discovered with the game.
- Provided feedback to developers during different phases of production.
0-5 years of experience
- Performed compliance testing and reported bugs found in game development phase
- Have knowledge of Microsoft Windows operations
- Demonstrate good investigative and problem-solving skills with strong ability to work with little supervision
0-5 years of experience
Online team – tested online multiplayer modes in NBA 2K13, Borderlands 2, and XCOM: Enemy Unknown, including the main
game, downloadable content, and patch/title updates.
- Identified, reproduced, and filed bug reports for online-based problems such as divergences, crashes, hangs, error messages
- Utilized Seapine Test Track Client Pro and Jira for bug reporting and project tracking.
- Proficient in Xbox 360, PS3, Wii, WiiU, and PC testing.
0-5 years of experience
- Tracked and detected game defects found during gameplay
- Provided feedback on functionality of gameplay and the game
- Ensured proper translation from English to Spanish
0-5 years of experience
Tested hardware and functionality of console video games being prepared for market.
- Checked hardware functionality ensuring all aspects worked correctly.
- Played and check listed gaming software to ensure programs worked as expected.
- Filled out bug reports and advised management of defects.
0-5 years of experience
- Escalating and documenting discrepancies during beta testing on various encoder box tops for [company name]’s promotional Game Lounge cable content.
- Prepared real-time NFL footage that reached more than a million Nextel Sprint cell phone customers.
- Supervised post-production process includes editing, dubbing, and IT systems updates.
- Supervised four production assistants by offering feedback and enforcing deadline procedures.
0-5 years of experience
- Performed bug testing and reporting, game balance and game feature testing.
- Performed traditional feature testing using testing methodologies.
- Assisted the design team in identifying imbalances in game play.
- Detailed oriented; often focusing on very specific, detailed problems.
- Oftentimes was responsible for taking a leadership role which included organizing and guiding the rest of the team.
- Worked with the produce and designers to create and implement test plans, checklists of all the features in the game that need to be tested with each successive version of the game.
- Responsible for the bug database organization and format, assisting the team with clarifying any issues related to the database and its content.
0-5 years of experience
Perform daily software sweeps looking for bugs in both single player and multiplayer
- Perform stress tests on multiplayer servers
- Input issues in full descriptive detail using Bugzilla and Devtrack
- Maintain communication with developers to insure issues in the game code get resolved quickly.
- Test the Call of Duty ELITE app and website for issues.
0-5 years of experience
Documented all defects using the Seapine bug tracking software.
- Worked with the QA Analyst, QA Lead, and the development team to ensure the complete testing of the product.
- Regressed all defect fixes for the current project.
- Suggested any game play improvements or ideas for the existing project.
- Established and evaluated anti-piracy techniques for the current batch of software.
0-5 years of experience
- Shipped game title Halo: Reach, Bewjewled 3 (DS)
- Responsible for testing current video game project to ensure it functions properly and smoothly.
- Reprogress known issues to make sure they do not continue to occur.
- Play video game with the intent of checking for any misuse of required terminology and game mechanics set forth by Microsoft.
- Cite and catalog problems that may occur, as well as incorrect usage of compliance protocol.
- After error is examined by developers, responsible for reproducing error to ensure error does not appear again.
- Required to adjust play style and playing equipment to test game from all angles (i.e using an emulator, playing in a different language, Ad-hocing, etc).
0-5 years of experience
Work with teams of people to identify bugs in soon to be released titles.
- Writing reports for hard and soft-locks, as well as non functionality related bugs.
- Identify bugs by developing creative test case scenarios.
- Performed various tests based on prewritten test cases for the first part of my shift, then tested freely during the second part of my shift.
- Was required to test software in different modes, such as different resolutions, online and offline, different difficulties, etc.
- I was an on call tester with VMC.
0-5 years of experience
Maintain quality assurance for games
- Assisted developers
- Identify defects in game animation, sound, graphics for PC and console games
- Products includes Sims2, Urbz, Godfather (360, PS3, Wii), Sims2 EP8 Apartment life, Sims3 and Sims 3 DLC Rivervale all currently in stores.
0-5 years of experience
Conduct quality assurance on multiple projects/games involving game errors, inconsistent texts, A/V quality, and functionality
- Act as official liaison between [company name] testing team and primary overseas development team to mediate functionality error reports
- Edit and capture error reports through Roxio/Hauppauge programs across “playthroughs” to emphasize points of correction
- Gathered various in-game screenshots and footage for ESRB evaluation, box cover captures, and Steam client postings
0-5 years of experience
- Tested play mechanics and documented bugs for games on Mac, PC, and various consoles
- Used JIRA and DevTrack to provide product feedback and assistance with isolating and testing bugs
- Proofread extensive game text. Provided test suites and test plans for team of game testers
0-5 years of experience
- Evaluate pre-released game software for program defects, compliance, standards and ease of use.
- Document test findings in bug tracking database.
- Verify all aspects of a game to clients’ high quality standards.
- Perform regression testing and verify claimed bug fixes.
- Communicate effectively with internal production and external development teams.
- Testing performed on multiple platforms including, Xbox 360, Playstation 3, iOS devices, and Nintendo 3ds.
0-5 years of experience
Worked on finding bugs and glitches in video games, as well as tested on focus groups in games such as “Rage”, “Dishonored”, “Brink”, “Wolfenstein: The New Order”, “The Evil Within” and “The Elder Scrolls Online”
- Ran CERT (Certification Testing) on the Xbox 360, Xbox One, Playstation 3, and Playstation 4 video game consoles, as well as Windows 7, Windows 8 and Vista
- Responsible for listing and reporting bugs and issues, as well as tracking the status of and regressing past bugs while working with developers and leads
- Listed in the ending credits to the video games “Rage”, “Brink”, “Dishonored” and soon to be released “The Elder Scrolls Online”
0-5 years of experience
- Testing unfinished versions of video game for bugs, logging bugs into a database, regressing
- Performed exploratory testing, complete test cases
- Proofread instruction manual for the game for in-game terminology consistency
- Interface closely with programmers and designers, to make sure critical bugs present in games
- Worked with the Marketing department to help capture game footage for trailers and ESRB approval
- Helped capture game footage for weapons demos
- Communicated with marketing about how to capture the best aspects of the game for trailers
- Limited white box testing for capturing hardlocks and softocks
- Video games tested: Resonance of Fate (Xbox 360, PS3), Iron Man 2 (Xbox 360, PS3, Wii, PSP), Phantasy Star Universe (Xbox 360), Gunblade NY & L.A. Machineguns (Wii), Conduit 2 (Wii), Captain America: Super Soldier (Xbox 360), Rise of Nightmares (Microsoft Kinect for Xbox 360), Sonic & Sega All Stars Racing (iPhone/iPad)
0-5 years of experience
- Tested games for bugs and entered them into a Jira data base
- Tested AAA games and participated in their release
- Worked with Test Leads to validate and classify located bugs
- Games Tested: Frogger Pinball, In Time – The Game, Silent Hill: Downpour, Birds of Steel, Metal Gear Solid HD: 2 & 3
0-5 years of experience
- Functional and regression testing of Tiger Woods PGA Tour 2003 and multiplayer mode for Battlefield 1942 on a LAN
- Reported bugs and tracked them using Dev Track and FileMaker Pro 5 database applications
- Worked with Lead Tester and Production Team to verify and resolve bugs
- Tested on various console platforms and PC