- Featured in:
Find out what is the best resume for you in our Ultimate Resume Format Guide.
Additional Graphic Web Design Resume Samples
CG Artist Resume Samples
No results found
0-5 years of experience
Assisted in the development of the CG credit system to help bid and manage asset workloads.
- Supervised and trained CG artists in modeling, UV layout, blend-shapes, and rigging for props and characters on Fanboy and Chum Chum and The Penguins of Madagascar.
- Completed modeling, UV layout, blend-shapes, and rigging for props, sets and characters.
- Worked with other leads and supervisors to establish production and pipeline standards across departments.
- Assisted in training vendor studios in CG pipeline and asset production.
0-5 years of experience
Game development for Legacy, Big Fish and Nintendo: PC, Wii and iPhone platforms.
- Scene planning, asset creation and interface design.
- Model, map, rig, animate 3D & render.
- Created textures and game files using Photoshop.
- Problem solved and fixed animation issues from outsourced material.
- Problem solved and fixed game data issues given new data.
- Primary function of Ideas Live is to develop educational, brain enhancing game play.
6-10 years of experience
Optimization of Auto CAD Data for client animation needs.
- Modeled high-end photo realistic models.
- Produced characters which consisted of designing, modeling, texturing, sketching, rigging, and animation.
- Teamwork and individual CG set designing, concept environmental modeling, texturing, and lighting.
- Post-work touch up for automotive photos, CG animation, and CG stills.
- Modeled low-polygon models for architectural visualization.
0-5 years of experience
- Principal interface designer and CG animator for multi-platform licensed videogames
- Created character animations, modeling, texture, lighting, compositing, copywriting
- Worked directly with coding programmers to design flow of game and it’s look and feel
- Developed video games for XBox, Playstation and Nintendo platforms
0-5 years of experience
- Worked as Digital Artist on History Channel’s “Last Stand of the 300”, including set layout, compositing, and color correction in Adobe After Effects.
- Chromakey / greenscreen removal on various projects.
- Painted textures and rotoscoped on smaller projects.
- Assisted with production scheduling and organizational duties.