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Additional Graphic Web Design Resume Samples
Character Artist Resume Samples
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0-5 years of experience
Modeled (high-res/low-res) and textured photorealistic player heads, likenesses, anatomy, and some equipment
- Modeled over 300 blendshapes to be used for the create-a-player system
- Modeled dozens of blendshapes and wrinkle maps to be used for facial animation
- R & D for the in-game skin shader
- Responsible for overseeing and approving off-site art assets
0-5 years of experience
Next gen titles, Mobile games using custom in-house game engine
- Created 3D Models and textures for characters and environments
- Sculpted high end models in ZBrush, created normal maps, diffuse and specular maps
- Conceptual work for armor and creatures
- Software used; ZBrush, 3D Coat, Photoshop and Maya, Perforce, Unity
0-5 years of experience
Modeling, texturing, and animating 3D characters based on concept art and written descriptions for use in an action-adventure style game
- Converting high-poly Mudbox sculpts into optimized low-poly models
- Modeling game environment assets and weapons
- Creating dynamic materials for use in a character customization feature
- Importing and setting up models in the Unity3D game engine
0-5 years of experience
Responsible for concept and design of characters and creatures
- Resized and placed characters onto background for game art
- Illustrated and painted characters using Photoshop
- Created visual assets for various game levels
0-5 years of experience
Support Art Director by guiding internally-created and outsourced character and weapon assets. Assist environment department in the creation of assets when able. Both on Walking Dead Survival Instinct.
- Work with art director, designers, animators, and programmers to compose content creation guidelines for topology, texture, and Photoshop document setup and limitations for animation and anatomy for outsource venders in character and weapon creation therefore reducing the amount of questions the outsource vendor had.
- Provide written/visual feedback and art direction, in a timely manner, to outsource venders during the creation of characters and weapons reducing turnaround time and additional polish work.
- Collaborated with other character artists as well as environment artist and programmers to create master materials and shaders for weapons and characters allowing for quick iteration and consistency across weapons and characters
- Create new and variant character models and textures using a combination of Maya 3ds Max and zBrush allowing to quickly iterate on models.
- Involved in meetings to brainstorm over weapon types and classes, game play and camera, character kits, and story helping influence the direction of the game during preproduction and development.
0-5 years of experience
- Design main female player character-/concept/model/texture/facial animation for cinematic
- Game cinematic-/cinematic storyboards/camera animation/event animation
- Motion capture-/Vicon Studio system set up/ motion sensor suit/motion frames clean up
- Character animation-/Idle/run/jump/walk/ready action/fire weapon
0-5 years of experience
- Worked within a group of many on a game prototype.
- Assigned the task of character modeling and texturing.
- Lead art team, making sure we had a consistent style throughout production.
- Worked within tight deadlines.