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Game Artist Resume Samples
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0-5 years of experience
created concepts for original assets on social games website
- led the initial artistic direction and prototyping of Facebook social game
- produced UI for various sections of social web and mobile games
- created many avatar-based animations for fighting and interactive chat games
- designed and produced clothing assets for avatars
- managed a 10 member off-site art team
0-5 years of experience
Successfully ramped up on a new asset pipeline after joining in the middle of a project.
- Worked with the art director and lead designer to create assets for a iOS game.
- Created high quality 2D assets in flash that were consistent with the style of the game while being optimized for mobile.
- Assisted in quickly creating assets for a 3 month vertical slice.
0-5 years of experience
Created avatars and character designs for PC and mobile casual games.
- Created environment maps for different games and menu screens.
- Conceptualized the look of different levels and stages for PC games.
- Created and managed art assets in both 2D (Hi-res and pixel art) and 3D (texturing backgrounds and props).
- Worked closely with Content Manager and Producers to develop and produce game assets such as painted backgrounds, items for avatars, props, game buttons, and UI art assets.
10+ years of experience
- Created concept, mock ups and final game environments.
- Assisted design with level layout and mid level gameplay design needs
- Designed and created multiplayer levels
- Directed and assisted small teams of core artists with asset creation, color and material qualities
6-10 years of experience
- Proposed new game ideas, including game names, game play, bonus screens, symbols and animations.
- Developed high resolution digital art for UI layouts, animations and glass art.
- Cultivated a positive learning environment through effective collaboration with Junior Artists and Staff.
- Performed Macintosh systems support, system maintenance and influenced equipment purchases.
0-5 years of experience
Responsible for managing the technical and Visual Aesthetics aspects of art inside Torque custom game
engine. This included the entire art pipeline as well as creating custom scripts in MaxScript. Responsible for creating 3D game art as well as 2D textures, storyboards and motion graphics.
- Managed the art pipeline, technical and visual art assets in custom game engine.
- Created 3D content for games as well as 2D textures, storyboards and motion graphics.
- Worked on Tech Art, 3D Guitar Models, Main Gameplay Bridge 3D, various Game FX, Video Motion
0-5 years of experience
Trained to be working in professional environment working of game industry
- Conceptualize 3d model by Maya, Mudbox, textured by Photoshop: Weapon, Environment perspective.
- Lighting set up and Rendering
- Design layouts for game UI, logos, game tittles
- Creating 3d animation trailer
- Earned the reputation from the director and promoted to be leader of ‘Flip Flop Fly’ – a mobile game project.
0-5 years of experience
- Created background art, hidden object scenes, and concept art
- Designed HUD, UI, and Puzzles
- Coordinated assets and scenes from contract artists
0-5 years of experience
- Worked on a 3 person team to produce a game for a CGSociety “Tornado Twins: FPS Game Contest”
- Created animation rigs and animations for some characters
- Assisted in storyboarding the final concept in preparation for production
0-5 years of experience
Full-time Game Artist for Social & Mobile Games with 100-500k DAUs, over 1 million players
- Worked with team of artists & alone, with Art Director, Programmers/Engineers, Higher-ups
- Worked on Miscirts, highest profiting game for Company & Lost Moons (title to be released)
- Vector/Raster Characters, Animations, Level Design, Assets, Backgrounds, Concepts
- Worked with reference & from imagination. Had to learn internals of organization
- Familiar with deadlines, styles, mockups, revisions, criticism, organization, feedback, having fun!
0-5 years of experience
- Provided 3D Models of characters and props for mobile games.
- Roles: 3D modeler, texture artist, rigger, animator, compositor, rotoscope, video editor
- Other roles: Office Assistant/Project Manager, assisted in bookkeeping, payroll, help
0-5 years of experience
Created positive work relationships by mentoring and coordinating interns.
- Key contributor in the development of 12 commercially released games on multiple platforms, including: Xbox 360, Nintendo Wii, and Nintendo DS.
- Managed outsourcing assets on, Zhu Zhu Pets Wii (2010), to make sure all environment art in the game was consistent and up to the highest standard possible, despite an incredibly tight schedule; and created/maintained asset spreadsheets to manage the pipeline more efficiently. Provided guidance to the lead artist on possible tools/scripts that would be help us to achieve our goals with higher quality and in a timely fashion.
- Produced quality work on a consistent basis while adhering to incredibly strict time frames.
0-5 years of experience
- Responsible for researching, modeling, texturing, and lighting IHRA Drag race track
- Worked heavily on environment modeling and LOD optimization to create realistic
- Designed and developed several fantasy tracks for Sportsman Edition.
- Cross-platform development on the PS2 and Xbox consoles.
0-5 years of experience
- Published Games [Game Assets Art] [As of May 2013]: “Dawn of the Zeds”, “Tenka”, “Aliens Vs. Zombies”, “Why?!”, “Battle of 4 Armies Expansion”.
- I’ve Illustrated Numerous Card/Board Games which have all been published as “Gold Banner” Version 2, Upgraded Games [*See Published Games Above] ; made art for Cards, Game Boards, Player Mats, Counters, Game Covers, and Rules Books.
- Minor Artistic Contributions to: “Napoleon 20: Fuentes De Onoro”, “Dinosaurs & Devil Dogs”, “Infection”, “Ghost in the Grid”, “Ottoman Sunset”.
0-5 years of experience
Generation of concept art and visual aids for early mockups and proposals
- Creation of final art assets for use in console games on DS, Wii, PS3, Xbox 360
- Visual design and implementation of user interface elements
- Generation of iconography and logotypes
- Key Titles: Barbie: Jet Set and Style. Barbie: Groom and Glam Pups, Vandal Hearts: Flames of Judgment. Glee
0-5 years of experience
- Concept and create new UI for Zombie Farm 2.
- Create and animate in game assets such as crops and decorations.
- Concept and animate pets and characters.
- Work on character animations, item animations, UI concepts, UI mock
- Work closely with game engineers to implement UI and game assets.
0-5 years of experience
- Produce concept art of stylized characters, props, and sets for upcoming media/social game applications.
- Successfully illustrates appealing visual designs in color, form, line, weight, and composition by communicating with the design, engineering, and marketing team.
- Utilizes Illustrator and Photoshop to effectively create a consistent and high quality appearance to be implemented into software.
0-5 years of experience
- Designed graphics for icons, landing pages, user interfaces, environment, screenshots and animations for IOS and Android games.
- Documented process, including updates during development and revision to existing platforms
- Developed user-centered design process utilizing expertise in information/interaction design, visual design, usability, and current web technologies
- Reviewed existing applications and games and identify improvement opportunities for user experience
- Exported and optimized art assets for development
- Created 2D art compositions for the game mockups to ensure the consistency of the game screens
- Recorded and tracked bugs through to final resolution
- Responsible for managing all the assets, maintaining directories, developing to naming conventions and adapting to different visual styles using Google Docs and Dropbox
0-5 years of experience
- Create 3D models for importation into game engine.
- Paint textures and create materials for 3D models being imported into the game engine.
- Rig and animate models to function in the game environment.
- Troubleshoot any errors once assets are imported into the game engine.
0-5 years of experience
- Worked on a series of HTML 5 educational games in their educational software
- Worked closely with the game designer to build logical UI flows
- Responsible for UI design, title screen design and character animations in games
0-5 years of experience
- Used freehand drawing and Adobe Illustrator to create game backgrounds
- Worked on characters and game assets
- Background for “Rocket Solvers” (used for overall design of game)