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Additional Photography Resume Samples
3D Generalist Resume Samples
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0-5 years of experience
Innovated and designed diverse graphic supporting print and digital mediums. Developed and implemented 3D graphics, layout design, graphic design, production process improvements, and digital banners. Acting Manager to contract employees when manager was unavailable.
- Developed and designed 3D graphics to offset reduced photography budget; enhanced product design and created new pet food photo library, which resulted in a 51% increase in customer engagement from print and web advertisement.
- Designed conceptual sketches of preliminary marketing strategies which allowed departmental teams to communicate more effectively on strategic direction; and, resulted in stronger design and reduced production time.
- Led a cross departmental ten-member team consisting of retail design, merchandising and marketing; diagnosed and restructured a database of print codes which improved functionality, reduced printing errors and printing in excess of 15%.
- Recognized by Vice President of Creative for overall art direction and design of customer facing holiday advertisement.
0-5 years of experience
Provided full artistic vision for the production via style guide, paintings, character sheets, and tests in Maya.
- Introduced creative solutions to production problems and led others to succeed in their areas of the film.
- Boarded the entire film, led camera pre-visualization production, handled pacing and character motivation
- Painted all matte paintings seen in the film and developed all global lighting as well as some shot specific
- Created cloth support for all rigs needing cloth, handled cache workflow and troubleshooting
0-5 years of experience
A scientist creates a time machine and travels back to Cretaceous to achieve the Scientist of the Year award.
- Successfully pitched story and visuals for plot, character, setting, and asset production to faculty review team.
- Developed and explored characters in various styles from initial concept to final design.
- Fully developed, modeled, retopologized and textured one main character, 11+ main assets and environment.
- Designed and animated one minute and thirty, 30 shots, of character animation.
- Designed color keys for the scenes, lit in Maya using Renderman and composited the final sequences using Nuke.
- Provided and capitalized on production management role, creating industry standard work environment.
6-10 years of experience
Design photo-real 3D models and animations for pharmaceutical clients
- Established a streamlined 3D production work-flow of RGB 3DS Max renderings that provides clients with color-accurate pantone-process prints
- Created a new website and manage all content; minigraphics.net
- Facilitated company operations and sales by designing new graphics customized for in-house software
- Developed several flash-based players to demonstrate tailored abilities to prospective clients
- Assisted in a needs assessment of company departments for the purpose of developing efficient workflow
- Simplified the production of printed products by using Autodesk Inventor to develop customized
0-5 years of experience
- Conceptualized, developed, and deployed a 3D animation short story for a Senior Project.
- Designed, modeled, and rendered each character and props.
- Directed, as team leader of a group of 5 members, the development and progression of the 3D animation short. Completed, published, and showcased the project in the Creative Media Institute Student Reel of [company name] on December 2013.
0-5 years of experience
Designed, modeled and lit 3D environments and props
- Created UV layouts and custom textures
- Rigged and animated models
- Modeled custom 3D elements for motion graphics department
- Led a team of interns in the creation of a computer generated advertisement
6-10 years of experience
- Developed game play mechanics. Calculated in game formulas.
- Designed concept art and built animation sheets as well as background images for mobile games.
- Designed concepts and generated 3d models based on concept specifications
- Calculated software/hardware budgets
0-5 years of experience
- Contracted by HLA as 3D Artist to create realistic 3D Models and environments to showcase products
- Generated all animations and environment models
- Video Editing and encoding to multiple formats
- Communicated with each client with content so it can be distributed within deadline
- Executing different trouble shooting procedures on digital media
0-5 years of experience
Responsible for modeled, textured, and composited all assets for shots: SC05_FX061 and SC05_FX062.
- Responsible for modeled, textured the Bobble Head character for shot: SC19_FX096b.
- Animated the “Imp” character for shots: SC09_FX068b and SC19_FX096b.
- Responsible for tracking halo model for shots: SC13_FX086, SC13_FX087 and SC13_FX088.
0-5 years of experience
Supervised development of animated commercial film, TV and music videos
- Functioned as liaison between animation team and other departments
- Supervised all client/team member interactions and resolved all client issues
- Proficiency in 3D Max and Vray Rendering System
- Experience with particle systems such as PFlow, Rayfire and Krakatoa
- Smoke and fire experience with Afterburn and FumeFX
- Simulation experience with cloth and hair using 3D Studio Max and Reactor
- 3D tracking with Boujou
0-5 years of experience
Animated props, cameras, characters, and dinosaurs
- Blocked in all rough animation for review and approval
- Created full body rigs and envelopes for two biped and three quadruped characters for The Universe
- Utilized point particles to create dynamic effects for the universe and planetary phenomenon
- Created all the facial rings and envelopes for all dinosaurs on First Apocalypse which included 6 dinosaurs
- Responsible for delivering 3-4 shots per week to the compositing department
0-5 years of experience
- Men Women Wild (Discovery) – 11 Episodes
- Relationship Survival Series
- Title design, graphic design, visual effects and 3D environment design for television series.
- Worked directly with producers, network executives to spearhead graphic objectives.
- Managed workload efficiency in order to meet deadlines.
0-5 years of experience
Lighting of full CG shots and integration of CG elements into live action
- Help establish the over-all aesthetics through look development and R&D
- Ensuring consistency in lighting, color balance, and mood
- Scene assembly and rendering trouble-shooting
- Compositing
- Asset modeling and texturing
0-5 years of experience
- Responsible for developing final fully rendered 3D assets from 2D art concepts
- Developing efficient texture maps for models, effects, and backgrounds
- Sculpting high poly assets in ZBrush for low poly models and texture baking
- Assisting in development of 2D concepts for modeling purposes and asset development
0-5 years of experience
- As a 3D generalist working with 3D team and stylist, creating and modifying 3D furniture models, textures and materials by using 3Ds Max, props include table lights, closet, drawers, sofas, chairs and so on
- Using 3Ds Max Vray to render realistic interior look, following the leader request and meeting the deadlines
- Communicate with stylist, other artists and engineers to achieve satisfied final look
0-5 years of experience
- Collaborated with teams of artist and developers to create a cohesive design
- Design, Model, and texture 3D assets
- Created matte paintings and textures using photo manipulation
- Implement and light assets into game engine
- Create 2D assets such as title screen, Buttons, and Icons
- Design the user interface of mobile game
0-5 years of experience
Manage team members and freelance artists while per forming generalist duties.
- Lead dynamics and vfx artist for product demos and cinematics.
- Ful ll all CG production roles as primary artist for on air CG product demos
- Designed 3D render pipeline.
0-5 years of experience
3D Modeling, rigging, animation, texture, lighting and composting of models and environments
- 3D animated logos
- Product demos
- 3D Printing, model construction and fabrication
6-10 years of experience
- Modeling, texturing and rigging 3D characters for animation
- Creating 3D graphics for advertisements
- Product photography for use on websites and social media for Hooray Creative
- Worked as a seasonal design associate and product photographer for Minted.com
0-5 years of experience
- Supporting the Aviation Design Team
- 3D modeling, texturing, and animation
- VR creation for Oculus
- Writing custom in house tools
- Received an award for excellence for real-time presentation
0-5 years of experience
- Modeled, Textured, Rigged, and Animated Main Character
- Modeled and Textured: Props, Game Assets, and Modular Assets
- Lit Game Environments
0-5 years of experience
- Responsible for making 2D mascot into 3D format
- Character & Asset Creation
- Texturing, Rigging, Scene Setup, Animating, Rendering
0-5 years of experience
- Building 3D assets for next gen video games.
- Creating and managing texture libraries in the Unreal Engine.
- Texturing game assets in the Unreal Engine.
0-5 years of experience
- Character Modeling, Sculpting and Retopology
- Character Final Look Development
- Hand Painting and Texture Painting Specilist
- Camera Tracking
- Character Animator